Quick Details

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Project Type
PC Game
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My Roles
• Lead Systems Programmer
• Technical Artist
• Marketing
• Community Management
• Localization
• Player Tech Support -
Tools Used
Unreal Engine
C++ / Blueprint
Autodesk Maya -
Team
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Project Status
Released July 16, 2020
120,00+ Downloads -
Project Timeline
JAN 2019 - JUN 2020
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Achievements
• Featured in Kritiqal Care Podcast
• Reviewed by Den-fami Nico Gamer News
• Runner-up @ MassDigi Game Challenge 2020
• Showcased at PAX East 2020
• Featured on Boston Indies Talk Show & Happy Hour
• WPI Provost MQP Award
• Featured in WPI Virtual Research Showcase
The Call of Karen
Description
The Call of Karen is a PC simulation comedy game about a 1950s suburban
housewife whose home is being invaded by Cthulhu. Play as Karen, trapped
in an unhappy marriage taking care of an ungrateful child, and faced
with the struggle of keeping up appearances in the face of a home gone
mad. Play through tasks that a suburban mom would do as her house slowly descends into chaos!
The game was released for free on Steam in June of 2020, and has
received awards, press coverage, and over 120,000 downloads worldwide.
The game was officially sunsetted in summer of 2022 after two years of
support.
Personal Accomplishments
> Implemented event/state and game save systems in Unreal Engine C++
> Built level loading, localization, and gameplay systems using UE4 blueprint
> Designed and implemented user interface for in-game menus
> In-engine implementation of art, including custom Animation Blueprints
> Contributed to all aspects of design, development, and release
> Created custom subtitle engine and UI localization features supporting 8 languages (English, Spanish, French, Chinese, Russian, Portugese, Polish, Japanese)
> Developed/maintained Call of Karen website and carried out pre and post-release marketing and community management
> Co-authored a published research paper detailing the game’s design process and technical implementation